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- Notes:
- For the effects of each scroll consult the spell table in the Realmz manual.
- Each scroll has 1 weight/use. Some scrolls can be used more than once.
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- Notation:
- Icon/Name/Scenario/Class
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- Scroll Cases
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- Magical Scroll Case/CB,PP,GM,CC,DN/T,M
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- Enchanters Scroll Case/CB,PP,GM,CC,DN/E
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- Clerical Scroll Case/CB,PP,GM,CC,DN/P,C
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- Scrolls
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- Magic Dart /CB,DN/T,M
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- Brimstones/CB,PP,GM,DN/P,C
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- Fire Ball/CB,PP,GM,CC/T,M
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- Cosmic Blast/CB,PP,GM,DN/T,M
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- Cloud of Cleavers/PP,DN/P,C
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- Acid Splash/PP,DN/E
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- Festering Wounds/PP/P,C
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- Deep Freeze/GM,CC/T,M
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- Fox Fire/GM,DN/E
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- Minor Attack Deflector/CB,PP/P,T,M,C,E
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- Protect From Evil/CB,GM,DN/P,T,M,C
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- Vorpal Plate/CB,PP,GM,DN/P,C
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- Invisibility/CB/P,T,M,C,E
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- Strength/PP/P,C
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- Silence/CB,DN/P,T,M,C,E
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- Hold Humanoid/CB,PP,DN/P,C
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- Charm Humanoid/CB,PP,DN/P,C
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- Hold Creature/GM,DN/P,C
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- Charm Creature/GM,DN/P,C
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- Slow/CB,PP,DN/P,T,MU,C
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- Sleep/PP,DN/P,C
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- Itching Skin/PP,GM,DN/P,T,M,C,E
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- Fear/GM/P,C
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- Haste/CB,PP,GM,CC,DN/P,T,M,C
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- Bless/CB,DN/P,C
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- Bark Skin/GM,DN/E
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- Magic Screen II/GM/T,M
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- Heal Light Wounds/CB/P,C
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- Heal Critical Wounds/PP/P,C
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- Heal Wounds/PP,DN/P,C
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- Creature Summons I/GM,DN/E
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- Creature Summons II/GM,DN/E
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- Phase/CB,GM,CC,DN/P,T,M,C,E
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- Discover Magic/CB/P,T,M,C,E
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- Discover Secret/CB/P,T,M,C,E
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- Identify/CB,PP/T,M
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- Spider Legs/CB,PP,CC,DN/T,M
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- Jump/CB/T,M
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- Fly/CB,PP,GM,CC,DN/P,T,M,C
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- Water Lungs/CB,DN/T,M
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- Shape Stone/PP,DN/P,C,E
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- Flesh/PP/E
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- Puppet Master/PP,GM,DN/P,C
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